Kale
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAnimatableNode
 CKale::PathNode< T >
 CKale::Application
 CKale::PathNode< T >::BezierWeights
 CKale::Skeleton::Bone
 CKale::OpenGL::Buffer< T >
 CKale::OpenGL::Buffer< float >
 CKale::OpenGL::Buffer< unsigned int >
 CKale::Tree< T >::Child
 CKale::Vulkan::ChildResource< Parent >
 CKale::Vulkan::ChildResource< Device >
 CKale::Vulkan::DeviceMemory
 CKale::Vulkan::Shader
 CKale::Vulkan::SwapChain
 CKale::Vulkan::ChildResource< FrameBuffer >
 CKale::Vulkan::CommandBuffer
 CKale::Vulkan::ChildResource< Renderer >
 CKale::Vulkan::FrameBuffer
 CKale::Vulkan::ChildResource< SwapChain >
 CKale::Vulkan::GraphicsPipeline
 CKale::Vulkan::Renderer
 CKale::Collidable
 CKale::PathNode< T >
 CKale::OpenGL::Core
 CKale::Vulkan::Core
 CKale::CubicBezier
 CKale::EventHandler
 CKale::OpenGL::Core::ResizeHandler
 CKale::Scene
 CKale::Geometry
 CKale::Circle
 CKale::Line
 CKale::Ray
 CKale::Rect
 CKale::RotatedRect
 CKale::Logger
 CKale::Matrix< w, h, T >
 CKale::Transform
 CKale::Node
 CKale::PathNode< T >
 CKale::SkeletalAnimatable
 CKale::Vulkan::ParentResource< Parent >
 CKale::Vulkan::ParentResource< Device >
 CKale::Vulkan::Device
 CKale::Vulkan::ParentResource< DeviceMemory >
 CKale::Vulkan::DeviceMemory
 CKale::Vulkan::ParentResource< FrameBuffer >
 CKale::Vulkan::FrameBuffer
 CKale::Vulkan::ParentResource< Renderer >
 CKale::Vulkan::Renderer
 CKale::Vulkan::ParentResource< SwapChain >
 CKale::Vulkan::SwapChain
 CKale::Path
 CKale::Vulkan::QueueFamilyIndices
 CKale::Tree< T >::RawIterator< S >
 CKale::OpenGL::Shader
 CKale::Skeleton
 CKale::StateAnimatable< S >
 CKale::StateAnimatable< Skeleton >
 CKale::SkeletalAnimatable
 CKale::Vulkan::SwapChainSupportDetails
 CKale::Transformable
 CKale::PathNode< T >
 CKale::Tree< T >
 CKale::Vector2< T >
 CKale::Vector2< float >
 CKale::Vector3< T >
 CKale::Vector4< T >
 CKale::Vector4< float >
 CKale::OpenGL::VertexArray< T, NFloats >
 CKale::Window