110 return closest.
dot(closest) <= pow(circle.
radius, 2.0f);
Vector2< T > clamp(T minX, T maxX, T minY, T maxY) const
T dot(Vector2< T > o) const
bool rectCollision(RotatedRect rect) const override
bool rectCollision(RotatedRect rect) const override
bool pointCollision(Vector2f point) const override
Vector2f topRight() const
bool rayCollision(Ray ray) const override
bool rectCollision(RotatedRect rect) const override
bool lineCollision(Line line) const override
Rect getBoundingBox() const override
Vector2f bottomLeft() const
bool circleCollision(Circle circle) const override
bool rectCollision(RotatedRect rect) const override