Here is a list of all functions with links to the classes they belong to:
- r -
- random() : Kale::Vector2< T >, Kale::Vector3< T >, Kale::Vector4< T >
- RawIterator() : Kale::Tree< T >::RawIterator< S >
- Ray() : Kale::Ray
- rayCollision() : Kale::Circle, Kale::Geometry, Kale::Line, Kale::Ray, Kale::Rect, Kale::RotatedRect
- readFile() : Kale::Vulkan::Shader
- recalculateSkeleton() : Kale::SkeletalAnimatable
- Rect() : Kale::Rect
- rectCollision() : Kale::Circle, Kale::Geometry, Kale::Line, Kale::Ray, Kale::Rect, Kale::RotatedRect
- registerEvents() : Kale::Window
- removeChild() : Kale::Tree< T >::Child
- removeEvents() : Kale::Window
- removeNode() : Kale::Scene
- removeStructure() : Kale::StateAnimatable< S >
- render() : Kale::Node, Kale::PathNode< T >, Kale::Scene
- Renderer() : Kale::Vulkan::Renderer
- resize() : Kale::OpenGL::Buffer< T >
- right() : Kale::Vector2< T >, Kale::Vector3< T >
- rotate() : Kale::Transform
- rotateClockwise() : Kale::Vector2< T >
- rotateCounterClockwise() : Kale::Vector2< T >
- RotatedRect() : Kale::RotatedRect
- roundCorners() : Kale::Path
- run() : Kale::Application
- runTaskOnMainThread() : Kale::Application