Here is a list of all functions with links to the classes they belong to:
- c -
- calculateBone() : Kale::Skeleton
- cast() : Kale::Vector2< T >, Kale::Vector3< T >, Kale::Vector4< T >
- cbegin() : Kale::OpenGL::Buffer< T >, Kale::Tree< T >
- cend() : Kale::OpenGL::Buffer< T >, Kale::Tree< T >
- center() : Kale::Rect, Kale::RotatedRect
- Child() : Kale::Tree< T >::Child
- ChildResource() : Kale::Vulkan::ChildResource< Parent >
- chooseDevice() : Kale::Vulkan::Core
- chooseFormat() : Kale::Vulkan::SwapChainSupportDetails
- choosePresentMode() : Kale::Vulkan::SwapChainSupportDetails
- chooseSwapExtent() : Kale::Vulkan::SwapChainSupportDetails
- Circle() : Kale::Circle
- circleCollision() : Kale::Circle, Kale::Geometry, Kale::Line, Kale::Ray, Kale::Rect, Kale::RotatedRect
- clamp() : Kale::Vector2< T >, Kale::Vector3< T >, Kale::Vector4< T >
- clampTo() : Kale::Vector2< T >, Kale::Vector3< T >, Kale::Vector4< T >
- cleanup() : Kale::PathNode< T >
- cleanupCore() : Kale::OpenGL::Core, Kale::Vulkan::Core
- clearScreen() : Kale::OpenGL::Core
- closePath() : Kale::Path
- condenseVertices() : Kale::OpenGL::VertexArray< T, NFloats >
- create() : Kale::Window
- createCommandPool() : Kale::Vulkan::Core
- createFrameBuffer() : Kale::Vulkan::FrameBuffer
- createFrameBuffers() : Kale::Vulkan::SwapChain
- createImageViews() : Kale::Vulkan::SwapChain
- createInstance() : Kale::Vulkan::Core
- createLogicalDevice() : Kale::Vulkan::Device
- createPipelineLayout() : Kale::Vulkan::GraphicsPipeline
- createRenderPass() : Kale::Vulkan::Renderer
- createShader() : Kale::OpenGL::Shader
- createShaderModule() : Kale::Vulkan::Shader
- createSwapChain() : Kale::Vulkan::SwapChain
- createVerticesAndElements() : Kale::OpenGL::VertexArray< T, NFloats >
- createWindowSurface() : Kale::Window
- cross() : Kale::Vector2< T >