Kale
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Kale::SkeletalAnimatable Member List

This is the complete list of members for Kale::SkeletalAnimatable, including all inherited members.

addStructure(T state, const Skeleton &structure)Kale::StateAnimatable< Skeleton >inline
animateLoop(std::vector< std::pair< T, float > > stages)Kale::StateAnimatable< Skeleton >inline
animateOnce(std::vector< std::pair< T, float > > stages)Kale::StateAnimatable< Skeleton >inline
animateTo(T state, float duration)Kale::StateAnimatable< Skeleton >inline
animationIndexKale::StateAnimatable< Skeleton >protected
animationInfoKale::StateAnimatable< Skeleton >protected
animationLoopKale::StateAnimatable< Skeleton >protected
baseKale::SkeletalAnimatableprivate
begin(const Scene &scene)Kale::Nodeprotectedvirtual
end(const Scene &scene)Kale::Nodeprotectedvirtual
getCurrentState() constKale::StateAnimatable< Skeleton >inline
getSkeleton(float deltaTime)Kale::SkeletalAnimatable
getSkeletonNoRecalc() constKale::SkeletalAnimatable
getStateComposition() constKale::StateAnimatable< Skeleton >inline
getStructure(T state) constKale::StateAnimatable< Skeleton >inline
isTransitioning() constKale::StateAnimatable< Skeleton >inline
mutexKale::SkeletalAnimatableprivate
nameKale::Node
Node()Kale::Nodeprotected
Node(float preUpdateTime, float updateTime)Kale::Nodeprotected
preUpdate(size_t threadNum, const Scene &scene, float deltaTime) overrideKale::SkeletalAnimatableprotectedvirtual
preUpdateTimeKale::Node
recalculateSkeleton(float deltaTime)Kale::SkeletalAnimatableprivate
removeStructure(T state)Kale::StateAnimatable< Skeleton >inline
render(const Camera &camera, float deltaTime) constKale::Nodeprotectedvirtual
setBase(const Skeleton &skeleton)Kale::SkeletalAnimatable
setState(T state)Kale::StateAnimatable< Skeleton >inline
SkeletalAnimatable()Kale::SkeletalAnimatable
SkeletalAnimatable(const Skeleton &base)Kale::SkeletalAnimatable
skeletonKale::SkeletalAnimatableprivate
skeletonRecalculatedKale::SkeletalAnimatableprivate
stateKale::StateAnimatable< Skeleton >protected
StateAnimatable()Kale::StateAnimatable< Skeleton >inline
StateAnimatable(JSON json)Kale::StateAnimatable< Skeleton >inline
structuresKale::StateAnimatable< Skeleton >protected
transform(Vector2f vert, const std::array< std::pair< int, float >, 4 > &weights, float deltaTime)Kale::SkeletalAnimatable
transformNoRecalc(Vector2f vert, const std::array< std::pair< int, float >, 4 > &weights) constKale::SkeletalAnimatable
transitionDurationKale::StateAnimatable< Skeleton >protected
transitioningKale::StateAnimatable< Skeleton >protected
transitionStateKale::StateAnimatable< Skeleton >protected
transitionTimeKale::StateAnimatable< Skeleton >protected
update(size_t threadNum, const Scene &scene, float deltaTime) overrideKale::SkeletalAnimatableprotectedvirtual
updateState(float deltaTime)Kale::StateAnimatable< Skeleton >inline
updateTimeKale::Node