33Node::Node(
float preUpdateTime,
float updateTime) : preUpdateTime(preUpdateTime), updateTime(updateTime) {
virtual void preUpdate(size_t threadNum, const Scene &scene, float deltaTime)
virtual void render(const Camera &camera, float deltaTime) const
virtual void update(size_t threadNum, const Scene &scene, float deltaTime)
virtual void begin(const Scene &scene)
virtual void end(const Scene &scene)